The Last of Us Part 2 came out just one month before Ghost of Tsushima, and the pair have had very different trajectories. With Tsushima, the feeling is a bit more 'oh, has it been five years already?'. We've had some development since then - the sequel, Ghost of Yotei is due out this year, a movie has been greenlit, and it received two expansions in the form of Iki Island and Legends, plus a Director's Cut and a PC port.
Those are all pretty normal things to happen in five years, but The Last of Us Part 2 has not had a typical journey to its wooden anniversary. It's because of this road less travelled that has made all the difference, with the Naughty Dog sequel going from one of the greatest video game experiences of all time to one that often feels tiresome to even engage with.
Let's start in the present and work backwards. The most recent entry into the five year headline hot streak keeping The Last of Us incessantly in the news is the TV show, which aired its second season (comprised of the first half of the second game) earlier this year. I liked the first season of the show and felt it had potential to grow. I think the second season of the show still has potential to grow. I'm less bullish on the liking part this time around.
My fear for the second season started with the casting. Kaitlyn Dever was cast as Abby, despite being far more diminutive than the famously muscular Joel killer, stripping her of not just an important visual feature, but a key narrative arc. Likewise, Isabela Merced joining as Dina made it seem likely (as was indeed the case) that Dina's Jewishness would be erased, cutting a key connection to the old world, as well as removing an important rumination on the weight of trauma and hope that the scene at the synagogue gave us.
In the end, we didn't see enough of Abby to judge, but away from Dever's performance, I felt her explaining her explicit motivations was a mistake that dumbed down the story. Conversely, I thought Merced had maybe the best performance of the season, but too many changes to Dina's nature and narrative (mangling her queer identity, having her push Ellie into action) made her a less compelling character overall. To that end, Ellie was made more likeable and less beset by grief-stricken rage, which meant rearranging the behaviour of all the other characters, mostly for the worse.
There's also the fact it feels like the game has never gone away. In the past five years, The Last of Us Part 2 - hailed as one of the finest technical achievements in gaming at launch, mind you - has already been remastered. So too has the original game, which as a 2013 title may well have been due an upgrade (if you subscribe to the idea that older games must be incessantly polished, which I don't), apart from the fact that was the second time in a decade The Last of Us was put through the spin cycle.
This remaster also promised the world with improvements to NPC behaviour that would transform the experience. Though never directly claimed by Naughty Dog, the buzz around the game was that it would be 'The Last of Us Part 1 with The Last of Us Part 2's gameplay'. It turned out to be The Last of Us Part 1 with The Last of Us Part 1's gameplay, but a little prettier.
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